Banjo-Tooie is a cautionary tale about what happens when you try so hard to create something revolutionary and new that you partially forget what made the original experience so magical for a lot of people.
DEREK EX MACHINA, created by author and editor Derek L.H., is a blog dedicated to exploring the effect that video games and film have on people.
All tagged Xbox
Banjo-Tooie is a cautionary tale about what happens when you try so hard to create something revolutionary and new that you partially forget what made the original experience so magical for a lot of people.
Yakuza 4 is a textbook example of what a sequel should be - it takes the foundation of what the previous game established and builds upon and improves what was there. Yakuza 4 simply feels a lot more fun to play and tells a story that, through its more stylized structure, is one that feels more dramatic, emotional, and impactful. While it still doesn’t quite reach the heights of later entries, Yakuza 4 is clearly a stepping stone that transitions the series from an awkward, transitionary phase to a greater, more polished experience.
The JRPG genre is not as hard to get into as some may think. The games discussed here are proof that the genre is capable of being welcoming to newcomers. Regardless of which JRPG you start with, know that the genre is beloved for a reason. They transport players to other worlds to explore, offer various characters to talk to, and deliver gameplay experiences that can be strategic, stylish, and satisfying.
There’s very much a strong core to Yakuza 3. There’s nothing explicitly bad or unenjoyable at the game - it just feels like a victim of a series that naturally improved its execution of its ideas over time. Later games refining what Yakuza 3 brings to the table isn’t the fault of Yakuza 3, but it does highlight how unpolished and unrefined Yakuza 3 is as a result.