Against all odds, this year still managed to bless us with incredible video game experiences, many of which will be sticking with me for decades to come. This is Derek Ex Machina’s definitive list of the top five video games of 2024.
DEREK EX MACHINA, created by author and editor Derek L.H., is a blog dedicated to exploring the effect that video games and film have on people.
All tagged Video Games
Against all odds, this year still managed to bless us with incredible video game experiences, many of which will be sticking with me for decades to come. This is Derek Ex Machina’s definitive list of the top five video games of 2024.
Sonic X Shadow Generations is a remarkable blend of past, present, and future. Sonic Generations reminds us of the legacy of this long-running platformer franchise and the many peaks and valleys its run through over that time. Shadow Generations is an indicator of the progress that Sonic Team has made over the last decade and is a great representation of what polished Sonic gameplay can and should be moving forward.
Whether it’s a game you love or hate, the connections you build with games are both personal and stronger than anything you can imagine. These connections, above all else, should be the basis of our discussions when talking about what makes the most meaningful and enjoyable games that we played over the last twelve months of our lives.
Persona 3 Reload doesn’t need to exist, but I’m glad that it does. This remake is a case of refinement over reinvention - aside from a fresh coat of paint and a couple additions here and there, Reload is ultimately concerned with presenting Persona 3 in a way that’s on par with Atlus’ more recent titles. In that context, Reload is as great of an execution of this mission as you can get.
Despite all the darkness currently surrounding the industry, games like Super Mario Bros. Wonder and Astro Bot prove to be a beacon of light that remind us that there is still always hope for the future of games. Games that embrace fun, creativity, style, developer expression, and consumer-friendly release models still exist and they’re still thriving.
Many people love NieR Replicant because of its ambition, unconventional approach to gameplay and storytelling, and such ambition is admittedly alluring. While it doesn’t shield my eyes from the clear issues that hold the game back from true greatness, I still feel that NieR Replicant is a game that deserves to be experienced, if only to get more people thinking about how games can continue to telling captivating stories only capable through the medium of video games.
The JRPG genre is not as hard to get into as some may think. The games discussed here are proof that the genre is capable of being welcoming to newcomers. Regardless of which JRPG you start with, know that the genre is beloved for a reason. They transport players to other worlds to explore, offer various characters to talk to, and deliver gameplay experiences that can be strategic, stylish, and satisfying.
Overall, Strikers’ combat is incredibly satisfying and feels like it accurately captures the spirit of the original game’s combat. In fact, that statement can be applied to the entirety of Strikers - it’s a game that convincingly captures the spirit of Persona 5 while offering a new scenario for the Phantom Thieves to go through.
Ys IX is an Action RPG that I can easily recommend to just about anyone interested in the genre, as it effectively nails almost everything it tries to do. From the game’s fast-paced, exciting combat that has a high skill ceiling for players to master to the game’s wonderfully told story and its engaging, rewarding side content, Ys IX: Monstrum Nox stands as one of the genuinely best Action RPGs in recent memory.
There is no one-size-fits-all strategy to announcing a project, nor is there a one-size-fits-all strategy for promoting a game pre-release. However, the differences in CD Projekt Red and Square Enix’s approach to marketing their biggest titles of 2020 do highlight that some strategies are more healthy and responsible than others. In an age where hype culture is so prevalent in the realm of gaming and in a year where two games suffered significantly different fates in large part due to how they were hyped and presented to the public, the term “hype responsibly” rings ever true.
[V]ideo games deserve to be commended for the comfort that they provided to hundreds of millions around the world in ways that no other medium could possibly replicate. This piece will be a reflection on the relationship between 2020 and video games, specifically the video games that provided an opportunity for us to cope and survive through a year of unprecedented anxiety and uncertainty for so many.
Resonance of Fate can only truly be appreciated by RPG faithful - and even then, I can’t guarantee that they’ll enjoy the plot nor the inevitable spike in difficulty in the late game. All others wanting to play something unique should unfortunately look elsewhere.
Axiom Verge brings some of the best of what the Metroidvania genre has to offer: satisfying exploration, tons of collectibles, and an immersive world dripping with atmosphere. Unfortunately, Axiom Verge also brings with it some clunky combat mechanics and an inability to implement all of its tools as effectively as other standouts in this genre. But its weaknesses shouldn’t take away from what Axiom Verge is - a satisfying, intriguing adventure that is enhanced by its excellently realized world and intelligent story.
In a time where open world games are becoming more and more common, I feel that now is as an important a time as ever to bring into question when an open world enhances a game, and when it drags the entire game down. If this genre is to have a healthy future moving forward, it needs to be known when an open world game has mechanics that makes use of its open world and when it lacks mechanics that can cause much of its world to go ignored and uninhabited by players.
Whenever we judge any kind of experience - a movie, for example - we judge its value off of the core experience of watching that film, but with video games, it’s not as easy to do so. While many certainly do judge a game purely off of what it offers in its core gameplay (i.e. the story in a narrative-driven game, a combat system in an RPG, etc.), the side content of a game is something that I feel deserves more attention and credit. And when side content is delivered in a way that is as well-executed as Super Smash Bros. Ultimate’s offerings, it’s hard not to stop and appreciate the smaller, side-experiences that help elevate a good game into a phenomenal one.