All tagged Talking Point

Four Years On, The Legend of Zelda: Breath of the Wild Still Feels Magical

Breath of the Wild offers an unprecedented amount of adventure to the player - so much so that, even after four years, there are still many more adventures that the game invites players to embark upon. Breath of the Wild is ruthless in its devotion to keep players coming back to learn more and make more discoveries about it. That, above all, is what makes the game so unique and so magical, no matter how much time passes.

Final Fantasy VII Remake and Cyberpunk 2077: Two Opposite Sides of Hype Culture

There is no one-size-fits-all strategy to announcing a project, nor is there a one-size-fits-all strategy for promoting a game pre-release. However, the differences in CD Projekt Red and Square Enix’s approach to marketing their biggest titles of 2020 do highlight that some strategies are more healthy and responsible than others. In an age where hype culture is so prevalent in the realm of gaming and in a year where two games suffered significantly different fates in large part due to how they were hyped and presented to the public, the term “hype responsibly” rings ever true.

Super Smash Bros. Ultimate and the Power of Side Content

Whenever we judge any kind of experience - a movie, for example - we judge its value off of the core experience of watching that film, but with video games, it’s not as easy to do so. While many certainly do judge a game purely off of what it offers in its core gameplay (i.e. the story in a narrative-driven game, a combat system in an RPG, etc.), the side content of a game is something that I feel deserves more attention and credit. And when side content is delivered in a way that is as well-executed as Super Smash Bros. Ultimate’s offerings, it’s hard not to stop and appreciate the smaller, side-experiences that help elevate a good game into a phenomenal one.

Octopath Traveler: The Effect of a Frustrating Shortage of Character Interaction

The separation of characters' stories and the frustrating limits of the characters' interactions with one another create a narrative experience that feels very fragmented. This fragmentation causes Octopath to feel like it hosts a party of characters that happen to be going on quests that take them in the same direction, rather than a party of characters that feel like they're going on a quest together.